Diablo 2 crushing blow vs deadly strike3/17/2024 It’s a loose guide on how you can make this build work in multi player games. The following is a build concentrated around the use of the skill ‘ Blade Fury’. So I’m posting my findings from version 1.1-1.2. No there hasn’t been any ‘gear’ changes yet… I’m sorry but due to unreasonable prices in trading lately I’ve been unable to afford the ‘richer’ testing. you may not see the changes but they are there. While knowing there are 23 unknown rune words waiting to be discovered, and that this build might very well be depending on these rune words, I’ve revamped some of the build. Now with patch 1.1 and the ending of the first Ladder season I’ve sat down and once more worked on this build. The Sin is just so versatile that her arsenal can’t be beaten by any other class (at least in my book). I started out playing the Amazon but as soon as the Expansion came out I jumped to the Assassin and stuck with it ever since. I am an Assassin enthusiast who, after a lot of remakes, has settled on creating the assassins which differ (a little) from the main stream. Greetings to all of those bitten by a mad bug. I also didn’t socket the Stormlash with a Ber or get my hands on an ethereal one. Vs Baal, himself, an early static proc with some CB combined with an Infinity merc with Fana gave some Baal kill speeds that would rival a CS Zon. Since this was online d2LoD, it was hard to do solo Baal run in games with a lot of people, but the overall killing speed wasn’t greatly reduced as player counts increased. Also helped considering Stormlash’s pathetic min dmg. The charms combined with conviction really boosted the minimum damage so that the monsters that were weakened by static procs would die in one or two hits. I used an Infinity merc and filled my inventory full of elemental damage charms. One of the most fun builds I ever did was Beast Caduceus and Stormlash on a frenzy Barb. It won’t be a huge difference either way, since static is reduced by lightning resistance, just like CB is reduced by phys resistance, and they’re both reduced in effectiveness as monster HP decreases. Yeah, I have no idea on the “stack” (MTG reference) for D2.
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